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Post  Galvanization Sat Mar 12, 2011 5:08 pm

Post all information not having to do with the existing Ben 10 threads in here.
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Post  Galvanization Sat Mar 12, 2011 5:14 pm

I will be continuously posting information that was posted by Dwayne McDuffie such as this little bit:

The Vladites were once vicious vampire-like creatures who were entirely wiped out by the Transylians during a World War. Being strong at night and weak with massive amounts of light, the Transylians used this to their benefit and killed the entire species with captured Pyronite energy. It is unaware if there are any more living Vladites in the universe, but it would be especially rare to find one.
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Post  Galvanization Sun Mar 13, 2011 9:22 am

HEATBLAST
Species: Pyronite
Planet: Pyros

Because of the extreme heat of their world, Pyronites have had scant contact with other alien species. With little to distract them, their lives are spent perfecting an almost magical power over their surroundings. They are masters of fire, from which they can wield amazing results. Pyronites can fashion fire from their hands and mouths into many forms, which can be projected or hurled upon their enemies. Naturally convective, Pyronites can also absorb both flames and heat, making them able to put out a fire as easily as they might start one. The beings of this world do not respond well to water or other fire retardants. While small amounts might simply turn to steam, large bodies of water can extinguish a Pyronite - permanently.

Of all the home worlds in the galaxy, Pyros is unique in that it is actually a fully functioning sun. Pyros is a wide-open landscape of endless natural wonders: Infernal plumes erupt miles into the atmosphere, and raging rivers of molten lava cut massive swaths across the fire-filled tundra. Magma based, all of its inhabitants are composed of a flame-like energy. Drawing strength and nourishment from an almost limitless power source, this world's inhabitants are in need of little else.

Information from Dwayne:
Pyronites have telekinesis. This allows Alan and Heatblast to fly on rocks.
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Post  Galvanization Sun Mar 13, 2011 9:27 am

WILDMUTT
Species: Vulpimancer
Planet: Vulpin

One of the few creatures to survive on this barren sphere is the Vulpimancer - a bizarre and beastly creature that is far more animal than humanoid. Bred for the hunt, Vulpimancers propel themselves through all sorts of terrain with the aid of two long powerful apelike arms. Vulpimancers have incredible athletic ability and heightened senses of smell, hearing and taste. And while they have no eyes, porcupine-like quills serve both as weapons and finely tuned sense receptors that can "see" in ways most other creatures can-t. Super-adept, Vulpimancers can use their quills to detect the slightest movement, heat signatures and some even say even fear. Once prey is located, the quills on their backs can be fired off like projectiles, or the Vulpimancer can roll itself into a kind of spiked ball to attack its enemies. Having no eyes means that some enemies can get the drop on them fairly easily. Constantly on edge, Vulpimancers must be ready to fight because they have no way of communicating verbally - just snarls and growls - only adding to the danger of "blind" situations.

A pitch black planet at the galaxy's edge, Vulpin has long served as a dumping ground for hazardous materials far too dangerous for other worlds. The little that was once natural here long ago became corrupted by dangerous outside influences. Part penal colony, part toxic waste dump, whatever life that does survive here among the subzero temperatures and the poisoned forests must learn to adapt to the harshest of climates.
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Post  Galvanization Sun Mar 13, 2011 9:32 am

DIAMONDHEAD
Species: Petrosapien
Planet: Petropia

Petrosapiens are crystalline beings whose bodies are formed entirely out of opaque gemstones and whose rock-hard physiologies make them all virtually invulnerable to physical attack. While jewel-like in appearance, Petrosapiens are no pretty boys. Their diamond-hard bodies make these fearsome warriors incredibly tough. Shards of the razor-sharp crystals jut out at numerous odd angles from their heads and bodies, discouraging physical contact, and also act as powerful weapons that can turn a car into confetti in a matter of seconds. Combined with their increased strength, Petrosapiens' shredding appendages can be especially devastating. Living prisms, Petrosapiens can refract light and beam-based weaponry, channeling them through their bodies and projecting them back at their source. Petrosapiens are particularly vulnerable to sonic vibrations. While a stereo blast might cause them to splinter, certain ultra-high-pitched sound waves can cause them to shatter - and no glue in this galaxy or the next can put a Petrosapien back together again.
Petropia is a craggy, geode-like planet where silicon-based beings evolved to build a complex society of separate underground kingdoms. While there are several different gem-based races, from ruby to emerald to sapphire, each with its own distinct abilities and culture, most Petrosapiens now coexist peacefully. After several centuries of warfare, a giant hole was ripped in the sky, revealing a universe far beyond Petropia's heretofore self-contained existence. As its recently enlightened inhabitants have now begun to turn their focus off-world, the rest of the galaxy holds their breath, waiting to find out if these crystalline warriors will wage war or come in peace.

Information from Dwayne:
Petrosapiens can levitate the crystals they create.
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Post  Galvanization Sun Mar 13, 2011 9:38 am

XLR8
Species: Kineceleran
Planet: Kinet

Elfin in appearance, with long hair, blue skin, pointed ears and oversized feet, Kinecelerans live their lives in a constant rush. No sooner are they born than they rapidly approach adulthood with little time to stop and ponder the consequences. Gangly and naturally awkward, Kinecelerans are speedsters, able to reach speeds of more than 500 Earth miles per hour. This extreme speed comes from manipulating friction, making them able to run up sheer walls and create huge stores of static electricity that can be re-directed, often with devastating results. While Kinecelerans can run fast, they're certainly not warriors. They are not built for battle nor do they have the disposition to stop and strategize. Kinecelerans often must learn from mistakes such as the fact that they can't run on non-solid ground like mud, ice and especially water (which causes a major shock from the static buildup). At the height of their velocity the most adept Kinecelerans are able to enter the mythical "speed zone", an entirely different temporal dimension where the rest of the world stops and reality takes on different rules. The biggest threats to Kinecelerans are magnets and charged pulses, which can completely throw them off course, causing them to lose footing and spin perilously out of control.

A world of violent electrical storms rapidly orbiting the sun, everything on Kinet is accelerated. Days are compressed into minutes and lifetimes are spread over weeks. Due to the ever-changing nature of their environment, Kinetan society is forever in flux. Although the inhabitants remain constant in their highly charged hyperactive nature, it is said, like lightning, that no return visitor to this world ever experiences the same place twice.

Dwayne never revealed if the helmet on XLR8 is part of him or an Omnitrix Modification. I believe it is an Omnitrix Modification to protect his head from the wind at super speed.
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Post  Galvanization Sun Mar 13, 2011 9:43 am

GREYMATTER
Species: Galvan
Planet: Galvan Prime

The typical Galvan is five inches tall, with soft and flexible bones that allow them to squeeze into tight spaces or spring quickly from danger. And while their slimy skin allows Galvans to stick to almost surface, it also makes them equally difficult to grab hold of. Known for evasion rather than confrontation and lacking any real combat prowess, Galvans have developed intellectual capacities far beyond those of neighboring species. Incessant collectors of all things technological, they are raised to enter complex machines and operate them from the inside. Despite all of their advanced science, Galvans must remain ever vigilant because in a dangerous galaxy, size still matters and Galvans are easily trampled underfoot.

Despite its diminutive scale, Galvan is one of the most scientifically advanced worlds in the galaxy. Miniature skyscrapers and ultra-fast causeways litter the landscape, leaving little room for nature. First kept as pets and then employed by other species as industrial technicians, spies and saboteurs, Galvans were smart enough to keep the best secrets for themselves, eventually amassing enough knowledge to build a powerful empire of their own. A chaotic world of intrigue and innovation, the coldly technocratic inhabitants of Galvan Prime work tirelessly and consume massive resources to keep an ever-tightening grip over their former masters.

Information from Dwayne:
Galvans live for thousands of years.
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Post  Galvanization Sun Mar 13, 2011 9:49 am

FOURARMS
Species: Tetramand
Planet: Khoros

A massive species with four powerful arms the average Tetramand is 10 feet tall with dense armor-plated skin. Built for battle, Tetramands can take punishment as well as they can dish it out. With their incredibly strong legs, a Tetramand can leap blocks at a time at a height of several stories. While not necessarily martial artists, Tetramands have developed an arsenal of specialized maneuvers that makes use of their prodigious physiology. A favorite move is the “Big Smack” – a sonic wave produced by clapping all four hands together at the same time, which stuns an opponent into submission before a blow can even be landed. Even for their massive size, Tetramands aren’t very fast or coordinated. Besides making them a huge target, the Tetramands’ size also makes it difficult to get inside buildings or walk down the street without knocking things down. Bred for strength, much of the damage they inflict is often purely unintentional, which makes them almost as dangerous to their allies as they are to their enemies.

Khoros is a dusty and barbaric world where might makes right and survival is a constant struggle. Due to constant conflict, the planet’s culture has long devolved, turning from a confederation of thriving city states into a scorched and boundless wasteland. Nomadic tribes ruled by bloodthirsty warlords ceaselessly roam the landscape, seeking out relics of Khoros’ past glory, all in hopes of rediscovering the secrets that will gain them advantage over their enemies.
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Post  Galvanization Sun Mar 13, 2011 9:53 am

STINKFLY
Species: Lepidopterran
Planet: Lepidopterra

Lepidopterrans are an intelligent insectoid race that in many ways resemble an enormous stinkfly. With their transparent wings, ultra-sensitive antennae and sturdy exoskeletons Lepidopterrans explore vast territories, collecting plant pollens for harvest. Depending on the plant, a Lepidopterran is capable of creating a wide array of goos and gasses with a range of potent effects. Everything from an ultra-thick immobilizing jelly to a potent stinging spray can be manufactured in their pollen ducts. Lepidopterrans are extremely acrobatic flyers and able to pull off amazing maneuvers of precision and grace. While designed mainly for grappling, the hard spikes on their forearms also make a valuable weapon in battle. Like most earth insects, Lepidopterrans are extremely vulnerable to any kind of chemical poison or gas. Although their exoskeleton bodies remain fairly rugged, Lepidopterran wings are extremely fragile and easy to damage, so they must remain in constant motion or risk being grounded ... for life.

With its advanced and highly specialized ecosystem, Lepidopterra is a generally peaceful swamp planet whose numerous species live among a fantastic variety of giant plants. Residing in a complex of giant hives each ruled by its own queen, Lepidopterrans are the predominant inhabitants of their planet. Life on this planet is seasonal, and every species does its part to make sure the flora continues to produce its fruit so that all can live together in harmony as they have for countless eons.
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Post  Galvanization Sun Mar 13, 2011 9:58 am

RIPJAWS
Species: Piscciss Volann
Planet: Piscciss

While the Volanns are not the biggest fish in the Pisccian Sea, they are definitely the most hazardous. A monstrous hybrid of alligator, eel, and leech, Volanns are incredible swimmers who are amazingly fast and agile in the water. A Volann’s huge mouth filled with rows of razor-sharp teeth can chomp through almost anything. Their lower jaw unhinges, enabling them to grip large objects with the strength of an industrial-sized vise. Sinewy and covered in slimy scales, Volanns use their claw-tipped fins to fight in a unique “zero gravity” style that makes them masters of aquatic combat. They can dive deep to the oceans floor, easily withstanding the crushing pressure while continuing to breathe through their gills. Volanns must keep their gills wet or they’ll dehydrate rapidly which can actually result in their drowning on dry land.

The water world of Piscciss is one of extreme danger. Thousands of exotic species live in a vast anarchic ocean of eat or be eaten. While most Pisccians live in schools because of the safety in numbers, there is still little feeling among these cold-blooded kinfolk. A world of strong currents and highly stratified environments, the deeper one dives on Piscciss, the darker and more dangerous it becomes.

The planet Piscciss is held together by a centripetal accelerator and the solid core at its center is less than 2% of its total mass.
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Post  Galvanization Sun Mar 13, 2011 10:02 am

UPGRADE
Species: Galvanic Mechomorph
Planet: Galvan B

A result of environmental engineering gone awry, Galvanic Mechomorphs are an entirely new and unique species in the galaxy. These amorphous biomechanical beings are living machines with liquid metallic skin and complex systems of self-forming organic circuits. Due to the "nanites" that makes up the core of their biology, Mechomorphs are able to merge with any technology and "upgrade" it into an incredible piece of ultra-tech. In this merged form, Mechomorphs can literally bring anything - from a toaster to a satellite - to life. Spreading over a machine like a fluid blanket of mercury, they are able to communicate with the apparatus, vastly increasing its functions. While Mechomorphs are masters of the mechanical, their powers are useless on living creatures. Sentient science kits, there is nothing artificial about them - even the plasma beams they produce come from a series of complex internal machinations. Being highly sensitive, finely tuned beings, electromagnetic pulses, acid or any other sort of corrosive can upset their delicate chemistry and wreak havoc on a Mechomorp's systems.

Originally an uninhabited moon orbiting Galvan Prime, Galvan B was accidentally brought to life by an environmental disaster. Galvan scientists mining the resource-rich world for its raw materials misused an experimental self-replicating nanotechnology, which bonded with the moon's minerals and imbued the fertile ground with sentient consciousness. Though Galvan B seems to have reverted to its natural state, subtle surface ripples and the occasional metallic glint say otherwise. Any alien presence on the moon is sure to be consumed and quickly disappears.

Galvanic Mechomorphs can regenerate and create small symbiotes from their bodies.
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Post  Galvanization Sun Mar 13, 2011 10:42 am

GHOSTFREAK
Species: Ectonurite
Planet: Anur Phaetos

Mysterious, transparent phantoms, Ectonurites are a pretty scary breed. They resemble a dark ethereal cloak with eerie glowing eyes. Living phantoms, Ectonurites can phase through walls and make themselves invisible. They can also inhabit other bodies and "Possess" them for limited amounts of time. Ectonurites' wraithlike appearances are enough to strike fear into the hearts of species everywhere. They are rumored to have very powerful psychic abilities such as telepathy and telekinesis, the extent of which is still unknown. Being creatures of the night, intense light, especially sunlight, renders Ectonurites powerless and dispels them back into the cryptic vapors from whence they came.

Though many legends have long spoken of it as the center where galactic chaos springs forth, not much is known about the shadowy world of Anur Phaetos. Some say it is more a dimensional realm than a planet. Lacking individuality, Ectonurites seem to be part of a dark mass consciousness that literally composes the fabric of their domain. Since no voyager has ever returned to tell tales of a visit and there is scant evidence as to the true nature of its existence, Anur Phaetos remains the galaxy’s most dangerous mystery.

Information from Dwayne:
Ben has learned how to retract his second skin as Ghostfreak.
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Post  Galvanization Sun Mar 13, 2011 10:44 am

CANNONBOLT
Species: Arburian Pelarota
Planet: Aruburia

The Arburian Pelarota is a generally peaceful creature. Normally slow, clumsy, and awkward, the Pelarota’s soft flesh is covered by several exo-plates that fit together to form a nearly invulnerable shell. When at play (or confronted by aggression), the Pelarota can roll up into a giant ball, and with their tremendous mass, ricochet at incredibly high speeds.

Aruburia was once a peaceful world of frolic. It’s inhabitants spent the day playing under the warm sun. With many resources, and an ideal climate, all the creatures of this world lived in harmony.
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Post  Galvanization Sun Mar 13, 2011 10:56 am

WILDVINE
Species: Florauna
Planet: Flors Verdance

Sentient vegetation, Florauna possess all the adaptive abilities of the plant life they come into contact with. Depending on the environmental conditions, they are able to grow vines, thorns, flowers and/or fruits in a dazzling array of colors and variations.

Covered in lush rainforests, Flors Verdance is a green world of living plants whose inhabitants are literally one with their environment. Due to the three suns that orbit this planet, the weather cycle changes rapidly and life spans cycle seasonally.
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Post  Galvanization Sun Mar 13, 2011 11:00 am

BENWOLF
Species: Loboan
Planet: Luna Lobo

In addition to sharp claws and pointed fangs, Loboans emit a concussive howl, able to shatter solid objects and knock down enemies. While a Loboan’s feral anatomy already makes them formidable enough, it is their howl that makes them hunters without peer.
A wooded moon in the Null Void, Luna Lobo’s landscape is prowled by a race of cunning wolf-beasts with a thirst for blood. With their sharp claws, pointed fangs, and heightened sense of smell, the inhabitants of Luna Lobo take cover in the dense and foggy forests.

Due to a teleportation accident, Luna Lobo was warped into the Null Void by the Translyians. It is now part of the Anur System and the moon to Anur Transyl.
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Post  Galvanization Mon Mar 14, 2011 3:43 pm

BENMUMMY
Species: Thep Khufan
Planet: Anur Khufos

Similar in appearance to an Egyptian pharaoh, Benmummy is a super strong, light-weight alien creature composed of super-stretchy bandages that allow him to split apart to dodge attacks and regenerate from almost being completely destroyed. It is unknown to what extent he can repair himself, it is thought that if he were to be caught on fire, he would burn faster then he could regenerate.

In the dark belt of planets that gird the Null Void from regular space, Anur Khufos is a world that exists below the surface of perception. It contains huge deposits of pure Corrodium, a highly radioactive purplish metal that causes monstrous mutations in most species.

I wrote the first paragraph by myself.
I heard that the Thep Khufans live in small dome houses and feed off of the life energy of the other creatures that live on their planet. I have yet to find the site this information originated at, if it turns out to be from a website that is reputable then I will add it.
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Post  Galvanization Mon Mar 14, 2011 3:48 pm

BENVIKTOR or BENVICKTOR (I am not sure)
Species: Transylian
Planet: Anur Transyl

Benvicktor is a member of a technologically advanced species known as Transylians that have gained the ability to generate lightning in their electro-magnetic bodies and channel it through the large conductor coils imbedded in their backs. This monstrous race is so advanced they can download other machines into their system to further increase their abilities. With lightning-fast reflexes, super strength that allows him to rip apart steel as if it were paper, and a high degree of invulnerability to tolerate almost any attack, whenever the 10 foot giant Benvicktor is around, his enemies are in for a shock.

Of all the worlds in the dark Anur belt, the gloomy planet of Anur Transyl is one of the closest to earth in both proximity and appearance. Nothing actually lives on Anur Transyl, so much as it exists; high deposits of Corrodium energy have allowed it’s inhabitants to survive.

I wrote the first paragraph. (I don't like it, I think it is sloppy, poorly written, and the details were lacking. I can't think of any way to revise it to its full potential. I will take suggestions.)
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Post  Galvanization Mon Mar 14, 2011 3:58 pm

UPCHUCK
Species: Gourmand
Planet: Peptos XI (11)

In order to adapt to Peptos XI's barren landscape, Gourmands have developed powerful jaws, diamond-hard teeth and a gastrointestinal tract that allows them to digest almost any material. Their acid filled stomachs dissolve all matter into a brew of combustible gasses and liquids that can be expelled at will and with great accuracy.

Peptos XI was once one of the most vibrant planets in the entire universe. Its rich crops, abundant wildlife and diverse spice trade made it the best-fed world in the sector. Now a world of dust and gravel, its inhabitants must make do with what is left.

Extra Information:
The explosive power of Upchuck's "loogies" depends on the chemical composition of what he eats.
Upchuck still has his four tongues. He hasn't had any reason to use them yet.
Upchuck can now eat anything, not just inorganic materials.
Upchuck doesn't need to eat anything to spit. He can use the digestive acids in his stomach.
The Gourmands ate planets Peptos - Peptos X. They have not eaten their current planet because it is covered in molten lava.
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Post  Galvanization Tue Mar 15, 2011 3:32 pm

DITTO
Species: Splixson
Planet: Hathor

Information coming soon. I have to type it.
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Post  Galvanization Tue Mar 15, 2011 3:34 pm

Eye Guy
Species: Unknown
Planet: Unknown

Information coming soon. I have to type it.
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Post  Galvanization Tue Mar 15, 2011 3:42 pm

Way Big
Species: To'kustar
Planet: None

At nearly two hundred feet tall, Way Big towers over everything in his way with enough power to easily defeat an army. To’kustars can fire beams of concentrated cosmic energy from their hands that could disintegrate a small planet. Thanks to his size, Way Big is invulnerable to lasers and other physical attacks.

To’kustars have no home planet, they are created as anomalies in unpredictable cosmic storms and usually settle on other worlds.

Extra Information:
To'kustars are one of the rarest alien species in the universe.
Way Big is much stronger than his size suggests.
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Post  Galvanization Fri Mar 18, 2011 3:10 pm

SWAMPFIRE
Species: Methanosian
Planet: Methanos

An immensely strong, muck encrusted, walking compost heap, Swampfire’s body produces large amounts of highly flammable methane gas. Swampfire can shoot fire from his hands like a flamethrower. He’s nearly impervious to physical harm: projectiles pass harmlessly through him and severed limbs can be reattached. Swampfire also controls the growth of nearby plant life and can re-grow his entire body when needed.

A steaming, stinking, swamp of a planet, Swampfire’s home world, Methanos, is one big swirling ball of bayou. But there are no alligators here among the muck and mire. Survival for non-native species in nearly impossible. In addition to the highly toxic atmosphere, underground deposits of methane gas escape intermittently without warning, igniting in sudden geysers of flame shooting 20 feet in the air! But for the likes of Swampfire, be it ever so inflammable, there’s no place like home.

Extra Information:
The openings in Swampfire's hands are called orifi.
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Post  Galvanization Fri Mar 18, 2011 3:30 pm

ECHO ECHO
Species: Sonorosian
Planet: Sonorosia

Small in stature but big in powers, Echo Echo is a walking amplifier. He is the master of sound. He can project sonic waves that, on low power, can knock out an opponent. At full force, his sonic blasts can shatter steel! Echo Echo can also create an unknown number of exact duplicates of himself, each with his full powers. Whenever Echo Echo is called into battle, the action is sure to multiply!

Echo Echo's home world, Sonorosia, is one gorgeous planet - literally. Massive, majestic gorges and immense, breath-taking canyons displaying beautiful layers of multicolored strata from their gradual formation over the ages, can be found all over Sonorosia. And Earthlings think their little Grand Canyon is grand! Echo Echo's species are the only natives with the innate ability to manipulate sound waves, but other creatures on Sonorosia are able to take advantage of the planet's cavernous topography, utilizing different specific locations on the landscape as whisper chambers or to generate echoes, as a deffense mechanism.

Extra Information:
Favorite moves include "The Wall of Sound" and "Echo Chamber."
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Post  Galvanization Fri Mar 18, 2011 3:35 pm

HUMUNGOUSAUR
Species: Vaxasaurian
Planet: Terradino

Ben’s most physically powerful form, Humungousaur is a dinosaur man who can, in Ben’s words, ‘Bench-press a pickup truck.’ But that’s not all: He’s also a size changer, who can grow to nearly 60 feet tall, taking unsuspecting adversaries by surprise. Whenever Humungousaur is called into action, he takes the battle to a whole new level!

Humungousaur’s home world, Terradino, is at first glance, the perfect candidate for a dream vacation brochure. A beautiful mountainous, temperate world, Terradino is home to a vast and varied number of diverse animalistic alien species, many creatures great and small. Tragically all these different species have not evolved here together peacefully. Warring factions in every group constantly seek to wrench control of society for themselves. However, one particular species, the Vaxasaurians, has been able to temporarily restore order through their sheer physical superiority. But how long will it be before the violence and chaos of this planet’s inhabitants manages to consume their postcard paradise?

Extra Information:
Humungousaur uses dimensional displacement to grow.
Humungousaur can create his armor without growing.
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Post  Galvanization Fri Mar 18, 2011 3:41 pm

JETRAY
Species: Aerophibian
Planet: Aeropela

A manta ray-like creature, Jetray can swim through the water or fly through the air at several times the speed of sound. He is so maneuverable, there is nothing on Earth that even comes close. Jetray’s stinger is able to deliver powerful neuroshocks that can shut down an organic attacker’s nervous system-or blow a hole in a car’s engine block!

The home world of Jetray is completely covered in water. There is not a spot of dry land on the entire planet. Therefore, the various inhabitants of Aeropela have all evolved to be able to exist either under the sea or in the sky. Those unique few species that can survive both in the air and in the water equally well are known as ‘Aerophibians.’ These kinds of creatures have a great physical as well as political advantage, and often serve as go-betweens among the other species on Aeropela who are separated forever by their environmental constraints. Fog, rain, humidity, and raging hurricanes occur regularly on this watery world.

Extra Information:
Jetray can be harmed by his own neuroshocks.
Jetray can easily survive in space without oxygen, his species fly around in space all the time.
Jetray can break the speed of sound and even create wormholes in space to cross greater distances.
Galvanization
Galvanization

Posts : 75
Join date : 2011-03-12
Age : 26

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